A Physical book becomes an immersive VR experience.
A physical book with visual markers that triggers a web-based VR application on smartphones. As users turn pages, the experience displays 3D models, animations, video, and audio narration.
Why a tangible book? It bridges the gap between physical archives and digital immersion, supporting learning through spatial interaction.
This project investigates how tangible and immersive technologies can support the presentation and understanding of complex archival material in educational contexts. Developed in collaboration with Lloyd's Register Foundation.
This work was developed at the VRLab, University of Coimbra.
Lloyd's Register Foundation grant number Sg10\100005 through FCT – Foundation for Science and Technology, I.P., within the scope of the research unit UID/00326 - Centre for Informatics and Systems of the University of Coimbra, https://doi.org/10.54499/UID/00326/2025.