Virtual Reality applied to Cultural Heritage

In this lecture we will discuss in an introductory way the concepts of Virtual Reality, Mixed Reality and Augmented Reality and present examples of projects applied to cultural heritage, carried out in the Department of Computer Engineering.

LocationAt school (see requirements)
or
At the VRLab
Target AudienceHigh-school students (10º, 11º, 12º)
DurationAprox. 90min
ModalityIn-person
or
Remote through videoconf
RequirementsVideo and audio projection.