2026

[Conference] Rodrigues, Rodrigo, and Jorge C. S. Cardoso. ‘Evaluating Multimodal Touchscreen Interfaces for V2V Overtaking Requests in Virtual Reality’. Paper presented at International Conference on Automotive User Interfaces and Interactive Vehicular Applications. 18th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI Adjunct ’26), 20 September 2026. https://doi.org/10.1145/3828158.3838266.
2025

[MSc Thesis] Verush, Cristina. ‘Explorações de Design de Espacialização de Websites’. MSc Thesis, University of Coimbra, 2025. https://hdl.handle.net/10316/120957.

[MSc Thesis] Peng, (Peggy) Kong Wai. ‘Recreating the 1990s Lai Chi Vun Shipyards: VR Application in Heritage Conservation’. MSc Thesis, University of Saint Joseph, 2025. https://dspace.usj.edu.mo/entities/publication/3d60cd49-9b80-474e-bd1f-656a403564bc.
2024

[Journal] Jessica Rodrigues Esteves, Gonçalves, B. S., & Cardoso, J. C. S. (2024). iVR Design: Avaliação de um Modelo Para o Design de Ambientes de Realidade Virtual com Foco no Ensino de Inglês sob a Perspetiva dos Estudantes. Educação Gráfica, 28(3), 233–252. https://www.educacaografica.inf.br/wp-content/uploads/2025/02/17_IVR-DESIGN_233_252.pdf

[PhD Thesis] Esteves, J. R. (2024). iVRE Design: modelo para o design de ambientes imersivos de realidade virtual no ensino de inglês [PhD thesis, Universidade Federal de Santa Catarina]. https://repositorio.ufsc.br/handle/123456789/264483

[MSc Thesis] Antunes, J. M. C. (2024). Experiência Imersiva de Realidade Virtual para Arte Emblemática na Casa Museu Bissaya Barreto [Masters thesis, University of Coimbra]. https://estudogeral.uc.pt/handle/10316/118038

[MSc Thesis] Antunes, J. P. da R. (2024). Visualização de Informação em Ambientes da Realidade Virtual no Apoio a Monitorização e Análise dos Objetos no Espaço [Masters thesis, University of Coimbra]. https://estudogeral.uc.pt/handle/10316/118087

[Conference] del Hoyo, P., Schez-Sobrino, S., García, F., Cardoso, J. C. S., Albusac, J., & Vallejo, D. (2024). PrimARy: Intelligent System Based on Mixed Reality for Diagnosis and Assistance in Primary Care. In J. Bravo, C. Nugent, & I. Cleland (Eds.), Proceedings of the International Conference on Ubiquitous Computing and Ambient Intelligence (UCAmI 2024) (pp. 45–56). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-77571-0_5

[Conference] Cardoso, J. C. S. (2024). Virtual Reality Visions from Science Fiction Movies. In P. Figueroa, A. Di Iorio, D. Guzman del Rio, E. W. Gonzalez Clua, & L. Cuevas Rodriguez (Eds.), Entertainment Computing – ICEC 2024 (pp. 203–211). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-74353-5_14 https://hdl.handle.net/10316/117213

[Conference] Silva, J., Cardoso, J. C. S., Pereira, L. L., & Roque, L. (2024). A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts. In P. Figueroa, A. Di Iorio, D. Guzman del Rio, E. W. Gonzalez Clua, & L. Cuevas Rodriguez (Eds.), Entertainment Computing – ICEC 2024 (pp. 121–134). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-74353-5_9 https://hdl.handle.net/10316/117214

[Special issue] Cardoso, J. C. S. & Porcino, T. M. (2024) Networked Virtual Reality, Mixed Reality and Augmented Reality Systems. Virtual Worlds. https://www.mdpi.com/journal/virtualworlds/special_issues/0OXA3G5H19
2023

[Special issue] Cardoso, J. C. S., Perrotta, A., Silva, P. A., & Martins, P. (2023). Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality (Editorial). Electronics, 12(8), Article 8. https://doi.org/10.3390/electronics12081893

[Journal] Esteves, J. R., Cardoso, J. C. S., & Gonçalves, B. S. (2023). Design Recommendations for Immersive Virtual Reality Application for English Learning: A Systematic Review. Computers, 12(11), Article 11. https://doi.org/10.3390/computers12110236

[Journal] Rubin, M., Cardoso, J. C. S., & Carvalho, P. M. (2023). Kairos: Exploring a Virtual Botanical Garden through Point Clouds. Electronics, 12(20), Article 20. https://doi.org/10.3390/electronics12204216

[Conference] Silva, J., Cardoso, J. C. S., Pereira, L., & Roque, L. (2023). Designing a VR-Simulation Module to Support Marine Pollution Control Training. In P. Ciancarini, A. Di Iorio, H. Hlavacs, & F. Poggi (Eds.), Entertainment Computing – ICEC 2023 (pp. 373–379). Springer Nature. https://doi.org/10.1007/978-981-99-8248-6_34
[Conference] Rubin, M., Cardoso, J. C. S., & Carvalho, P. M. (2023). A memory of the Botanical Garden of the University of Coimbra. I International Meeting – Safegard, Communication and Digital Mediation of Cultural Heritage, Porto.
[Conference] Andre Perrotta, Pedro Gaspar, Leonor Palminha, Carla Vieira, Demétrio Matos, Jorge Cardoso, Pedro Gaspar, Leonor Palminha, Carla Vieira, Demétrio Matos, & Miguel Pais-Vieira. (2023). Thertact-system: A virtual reality exoskeleton gait training simulator controlled by brain-computer interface. 31st International Conference on Information Systems Development.
2022

[MSc Thesis] Rubin, M. O. (2022). Design explorations of interactive virtual environments using volumetric capture and visualisation techniques [Masters thesis, University of Coimbra]. https://estudogeral.uc.pt/handle/10316/102154

[Journal] Chau Iok Fong, Jorge C. S. Cardoso, & Gérald Estadieu. (2022). Design Explorations for 3D-printed Modular Markers for eXtended-Reality Tangible User Interfaces. International Journal of Creative Interfaces and Computer Graphics, 13(1), 15. https://doi.org/10.4018/IJCICG.311426

[Journal] Cardoso, J. C. S., & Ribeiro, J. M. (2022). Marker-based Tangible Interfaces for Smartphone-based Virtual Reality. EAI Endorsed Transactions on Mobile Communications and Applications: Online First. https://doi.org/10.4108/eai.11-4-2022.173802

[Journal] Taipina, D., & Cardoso, J. C. S. (2022). Spectare: Re-Designing a Stereoscope for a Cultural Heritage XR Experience. Electronics, 11(4), 620. https://doi.org/10.3390/electronics11040620
[Conference] Rubin, M., Cardoso, J. C. S., & Carvalho, P. M. (2022). Design explorations of interactive point cloud based virtual environments using volumetric capture and visualisation techniques. Entertainment Computing – ICEC 2022. International Conference on Entertainment Computing (ICEC).
< 2022

[Journal] Cardoso, J. C. S., & Ribeiro, J. M. (2021). Tangible VR Book: Exploring the Design Space of Marker-Based Tangible Interfaces for Virtual Reality. Applied Sciences, 11(4), 1367. https://doi.org/10.3390/app11041367

[Journal] Cardoso, J. C. S., & Perrotta, A. (2019). A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displays. Computers & Graphics. https://doi.org/10.1016/j.cag.2019.09.005
[Chapter] Cardoso, J. C. S. (2019). A Review of Technologies for Gestural Interaction in Virtual Reality. In I. Galhano-Rodrigues, E. Z. Galvãol, & A. Cruz-Santos (Eds.), Recent perspectives on gesture and multimodality. Cambridge Scholars Publishing.
[Conference] Taipina, D., & Cardoso, J. C. S. (2021). The Design of a Smartphone VR Viewer Inspired by 19th Century Stereoscopes. In 20th International Conference on Mobile and Ubiquitous Multimedia (pp. 252–263). New York, NY, USA: ACM. https://doi.org/10.1145/3490632.3497870
[Conference] Taipina, D., & Cardoso, J. C. S. (2021). The Spectare device for experiencing stereoscopic photographs. In J. Maiero, M. Weier, & D. Zielasko (Eds.), ICAT-EGVE 2021 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments – Posters and Demos. The Eurographics Association. https://doi.org/10.2312/egve.20211335 (Best poster award)
[Conference] Cardoso, J. C. S. (2021). Accessible Tangible User Interfaces in eXtended Reality Experiences for Cultural Heritage. In The 1st IEEE International Workshop on “Mixed Reality Implications on Cultural Heritage Experience (MrICHE)” ISMAR 2021.
[Conference] Mesquita, J., & Cardoso, J. C. S. (2021). Interaction Toolkit for Programming Interactions with Marker-Based Tangibles in Virtual Reality. In J. Baalsrud Hauge, J. C. S. Cardoso, L. Roque, & P. A. Gonzalez-Calero (Eds.), Entertainment Computing – ICEC 2021 (pp. 386–392). Springer International Publishing. https://doi.org/10.1007/978-3-030-89394-1_30
[Conference] Chau, I. F., Cardoso, J. C. S., & Estadieu, G. (2021). Virtual Guia Fortress: A 3D-printed eXtended Reality Playset. In J. Baalsrud Hauge, J. C. S. Cardoso, L. Roque, & P. A. Gonzalez-Calero (Eds.), Entertainment Computing – ICEC 2021 (pp. 370–376). Springer International Publishing. https://doi.org/10.1007/978-3-030-89394-1_28
[Conference] Canelha, J., Cardoso, J. C. S., & Perrotta, A. (2021). Usability Evaluation of a VibroTactile API for Web-based Virtual Reality Experiences. In C. Ardito, R. Lanzilotti, A. Malizia, H. Petrie, A. Piccinno, G. Desolda, & K. Inkpen (Eds.), Human-Computer-Interaction — INTERACT 2021 (pp. 517–521). Springer International Publishing. https://doi.org/10.1007/978-3-030-85607-6_70
[Conference] Cardoso, J. C. S., & Ribeiro, J. M. (2020). VR Book : A Tangible Interface for Smartphone-based Virtual Reality. In MobiQuitous 2020 – 17th EAI International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services (MobiQuitous ’20). ACM. https://doi.org/10.1145/3448891.3448901
