Publications

2024

[Special issue] Cardoso, J. C. S. & Porcino, T. M. (2024) Networked Virtual Reality, Mixed Reality and Augmented Reality Systems. Virtual Worlds. https://www.mdpi.com/journal/virtualworlds/special_issues/0OXA3G5H19

2023

[Special issue] Cardoso, J. C. S., Perrotta, A., Silva, P. A., & Martins, P. (2023). Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality (Editorial). Electronics, 12(8), Article 8. https://doi.org/10.3390/electronics12081893

[Journal] Esteves, J. R., Cardoso, J. C. S., & Gonçalves, B. S. (2023). Design Recommendations for Immersive Virtual Reality Application for English Learning: A Systematic Review. Computers, 12(11), Article 11. https://doi.org/10.3390/computers12110236

[Journal] Rubin, M., Cardoso, J. C. S., & Carvalho, P. M. (2023). Kairos: Exploring a Virtual Botanical Garden through Point Clouds. Electronics, 12(20), Article 20. https://doi.org/10.3390/electronics12204216

[Conference] Silva, J., Cardoso, J. C. S., Pereira, L., & Roque, L. (2023). Designing a VR-Simulation Module to Support Marine Pollution Control Training. In P. Ciancarini, A. Di Iorio, H. Hlavacs, & F. Poggi (Eds.), Entertainment Computing – ICEC 2023 (pp. 373–379). Springer Nature. https://doi.org/10.1007/978-981-99-8248-6_34

[Conference] Rubin, M., Cardoso, J. C. S., & Carvalho, P. M. (2023). A memory of the Botanical Garden of the University of Coimbra. I International Meeting – Safegard, Communication and Digital Mediation of Cultural Heritage, Porto.

[Conference] Andre Perrotta, Pedro Gaspar, Leonor Palminha, Carla Vieira, Demétrio Matos, Jorge Cardoso, Pedro Gaspar, Leonor Palminha, Carla Vieira, Demétrio Matos, & Miguel Pais-Vieira. (2023). Thertact-system: A virtual reality exoskeleton gait training simulator controlled by brain-computer interface. 31st International Conference on Information Systems Development.

2022

[Journal] Chau Iok Fong, Jorge C. S. Cardoso, & Gérald Estadieu. (2022). Design Explorations for 3D-printed Modular Markers for eXtended-Reality Tangible User Interfaces. International Journal of Creative Interfaces and Computer Graphics, 13(1), 15. https://doi.org/10.4018/IJCICG.311426

[Journal] Cardoso, J. C. S., & Ribeiro, J. M. (2022). Marker-based Tangible Interfaces for Smartphone-based Virtual Reality. EAI Endorsed Transactions on Mobile Communications and Applications: Online First. https://doi.org/10.4108/eai.11-4-2022.173802

[Journal] Taipina, D., & Cardoso, J. C. S. (2022). Spectare: Re-Designing a Stereoscope for a Cultural Heritage XR Experience. Electronics, 11(4), 620. https://doi.org/10.3390/electronics11040620

[Conference] Rubin, M., Cardoso, J. C. S., & Carvalho, P. M. (2022). Design explorations of interactive point cloud based virtual environments using volumetric capture and visualisation techniques. Entertainment Computing – ICEC 2022. International Conference on Entertainment Computing (ICEC).

< 2022

[Journal] Cardoso, J. C. S., & Ribeiro, J. M. (2021). Tangible VR Book: Exploring the Design Space of Marker-Based Tangible Interfaces for Virtual Reality. Applied Sciences, 11(4), 1367. https://doi.org/10.3390/app11041367

[Journal] Cardoso, J. C. S., & Perrotta, A. (2019). A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displays. Computers & Graphics. https://doi.org/10.1016/j.cag.2019.09.005

[Chapter] Cardoso, J. C. S. (2019). A Review of Technologies for Gestural Interaction in Virtual Reality. In I. Galhano-Rodrigues, E. Z. Galvãol, & A. Cruz-Santos (Eds.), Recent perspectives on gesture and multimodality. Cambridge Scholars Publishing.

[Conference] Taipina, D., & Cardoso, J. C. S. (2021). The Design of a Smartphone VR Viewer Inspired by 19th Century Stereoscopes. In 20th International Conference on Mobile and Ubiquitous Multimedia (pp. 252–263). New York, NY, USA: ACM. https://doi.org/10.1145/3490632.3497870

[Conference] Taipina, D., & Cardoso, J. C. S. (2021). The Spectare device for experiencing stereoscopic photographs. In J. Maiero, M. Weier, & D. Zielasko (Eds.), ICAT-EGVE 2021 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments – Posters and Demos. The Eurographics Association. https://doi.org/10.2312/egve.20211335 (Best poster award)

[Conference] Cardoso, J. C. S. (2021). Accessible Tangible User Interfaces in eXtended Reality Experiences for Cultural Heritage. In The 1st IEEE International Workshop on “Mixed Reality Implications on Cultural Heritage Experience (MrICHE)” ISMAR 2021.

[Conference] Mesquita, J., & Cardoso, J. C. S. (2021). Interaction Toolkit for Programming Interactions with Marker-Based Tangibles in Virtual Reality. In J. Baalsrud Hauge, J. C. S. Cardoso, L. Roque, & P. A. Gonzalez-Calero (Eds.), Entertainment Computing – ICEC 2021 (pp. 386–392). Springer International Publishing. https://doi.org/10.1007/978-3-030-89394-1_30

[Conference] Chau, I. F., Cardoso, J. C. S., & Estadieu, G. (2021). Virtual Guia Fortress: A 3D-printed eXtended Reality Playset. In J. Baalsrud Hauge, J. C. S. Cardoso, L. Roque, & P. A. Gonzalez-Calero (Eds.), Entertainment Computing – ICEC 2021 (pp. 370–376). Springer International Publishing. https://doi.org/10.1007/978-3-030-89394-1_28

[Conference] Canelha, J., Cardoso, J. C. S., & Perrotta, A. (2021). Usability Evaluation of a VibroTactile API for Web-based Virtual Reality Experiences. In C. Ardito, R. Lanzilotti, A. Malizia, H. Petrie, A. Piccinno, G. Desolda, & K. Inkpen (Eds.), Human-Computer-Interaction — INTERACT 2021 (pp. 517–521). Springer International Publishing. https://doi.org/10.1007/978-3-030-85607-6_70

[Conference] Cardoso, J. C. S., & Ribeiro, J. M. (2020). VR Book : A Tangible Interface for Smartphone-based Virtual Reality. In MobiQuitous 2020 – 17th EAI International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services (MobiQuitous ’20). ACM. https://doi.org/10.1145/3448891.3448901